Tuesday, October 21, 2008

An Untimely Mystery in Space part 1


NOTE: A few months back, (okay, a lot of months back), I got the chance to catch up with upcoming Rage of the Red Lanterns artist Shane Davis about his last foray into the intergalactic, Mystery in Space. Through a series of flubs, the article was never published as intended. It'd be a damn shame to waste a conversation about comics, though, so here it is; represented for the first time.


Mystery in Space took the relatively low-profile character of Captain Comet out of the pages of the wildly successful 52 series and put him in a solo adventure full of intrigue, corruption, self examination, telekinetic future mutants, and talking dogs. The Jim Starlin collaboration also gave fans their first monthly opportunity to check out the work of artist Shane Davis. Refining a jagged style perfect for moody action stories, Davis proved up to the task of handling monthly chores, and was only taken off the book in order to work on the high profile Lightning Saga crossover in the pages of Justice League of America. With the release of the Mystery in Space trade paperback, as well as the solicitation for Shane’s upcoming Superman/ Batman story arc with writer Michael Green, we took the opportunity to get some final thoughts from Davis on the science fiction escapade.

Brendan: Your story was ultimately about building a better Comet; how did you set out to achieve that? Besides a younger, more action ready body, how is the character different that the previous iterations?
Shane Davis: Captain Comet's back story was that the character left Earth because he was so advanced he didn't fit in. Going into this project, I felt he should have an almost alien feel. He also has the ability to teleport. Tackling that, I wanted to give him an organic teleportation effect. For example, I love Nightcrawler and that "bamf" effect. So I went with lightening, which is also related to the characters telekinetic comet field. The discs on his outfit were added there for this reason. As well as, the addition of the strip down his spine to visually link it to his nervous system.
Brendan
: This book was clearly more of a sci-fi book than a superhero one. When last we spoke, you talked a little about how you tried to emphasize that aesthetically, but specifically, what sort of visual tricks and cues make one genre different from other?
Shane: I went in saying it had to look sci-fi and not just like superheroes in space. Looking at a lot of sci-fi movies and games, I noticed scale played a big part in creating that feel. I tried to incorporate that scale into the project, and still find myself using that process in my current project. For example, with the space station I had the idea to have a star/sun in its center. This was to show that this civilization was advanced enough to harvest a sun and use it as a weapon. Major praise goes to Bob Schreck and Brandon Montclare for allowing me to do this!

Brendan
: This series marked your first opportunity on a regular assignment. Not only that, but it was a launch of a new title. What sort of challenges did that pose, and what do you feel you got out of it?
Shane: I was thrilled at first to have an almost clean slate. I ended up putting a lot of heart into it; possibly too much at times. The biggest challenge it posed was to need to see things in a different perspective. Not only were the characters being updated, the whole environment needed to feel sci-fi, yet still believable to the audience. The majority of this updated transition sat mainly on Comet's design. What audiences may accept or would want to see today. Imagination was key!

Brendan
: Working with Jim Starlin, did you notice anything different in working with someone who is both a writer and artist? Did it make his script any more or less specific?

Shane
: Jim is a great storyteller, in my opinion. There was nothing visually confusing about any of his scripts.
This made storytelling more fluid. You can really tell that he had the visual in mind while he was writing it.

Brendan
: With Mystery in Space, you were sequestered to your own corner of the universe. Your upcoming work will be on Superman/ Batman, two of comics' most recognizable icons. What freedoms are you afforded in the relative obscurity that the spotlight doesn't allow?
Shane: I have had to do variations on their costumes for story moments, so I've had a few chances to play with
their costumes. Superman and Batman are icons, and altering the basic design is just wrong. You really
can't design them better, so I went in knowing that. I don't expect people to love me for the variations, but
hopefully they’ll say that I did them well with what I had to do. In their normal gear, your liberties lay in interpreting the basics. The attitudes and contrast in their capes. The fact one wears a mask while the other takes off glasses is priceless. It's all contrast when you get these two together. It is for me, at least, especially when dealing with postures and shadows. I definitely have been leaning towards the creepy Batman. However, even though drawing these two icons is fun on its own, Comet offered a liberty of interpretation that is not all too well accepted when messing around with Batman or Superman.

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